๊ฒŒ์ž„๊ณผํ•™์—ฐ๊ตฌ

์ž๋ฃŒ์‹ค


๊ฒŒ์ž„ ๊ด€๋ จ ์ž๋ฃŒ ์•„์นด์ด๋น™ ํŽ˜์ด์ง€์ž…๋‹ˆ๋‹ค.


๊ฒŒ์ž„๊ณผํ•™์—ฐ๊ตฌ ์ž๋ฃŒ์‹ค

๊ฒŒ์ž„ ๊ด€๋ จ ์ž๋ฃŒ ์•„์นด์ด๋น™ ํŽ˜์ด์ง€์ž…๋‹ˆ๋‹ค.

[์‚ฌํšŒ] MOBA ์žฅ๋ฅด ๊ฒŒ์ž„์˜ โ€˜์ƒ์ง• ํญ๋ ฅโ€™์— ๊ด€ํ•œ ์—ฐ๊ตฌ : <๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ(League of Legends)>๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
[์‚ฌํšŒ] SOCIAL ASPECTS IN GAME ACCESSIBILITY RESEARCH: A LITERATURE REVIEW
[์‚ฌํšŒ] ๊ฒŒ์ด๋จธ ๊ณ„๊ธ‰์˜ ์žฌ์ƒ์‚ฐ๊ณผ ๊ฒŒ์ž„ ํ•ต์˜ ๊ทœ์ œ ๋ฐฉํ–ฅ์„ฑ - ์˜จ๋ผ์ธ FPS ๊ฒŒ์ž„ '์˜ค๋ฒ„์›Œ์น˜'์™€ '๋ฐฐํ‹€๊ทธ๋ผ์šด๋“œ' ์ปค๋ฎค๋‹ˆํ‹ฐ๋ฅผ ์ค‘์‹ฌ์œผ๋กœ
[์‚ฌํšŒ] ๊ฒŒ์ž„ ๋‚ด ๋น„๋„๋•์  ํ–‰๋™์— ๋Œ€ํ•œ ์˜ํ–ฅ ์š”์ธ ์—ฐ๊ตฌ - ์ด์šฉ์ž ์ •์ฒด์„ฑ, ๊ฒŒ์ž„๊ทœ์น™ ์ธ์‹ ๋ฐ ๋„๋•์  ํฌ์ง€์…”๋‹์„ ์ค‘์‹ฌ์œผ๋กœ
[์‚ฌํšŒ] ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๋‚ด ๊ดด๋กญํž˜ ๊ฒฝํ—˜, ์กฐ์ง๋Œ€์‘์— ๋Œ€ํ•œ ๊ธฐ๋Œ€, ์œ ์ €์˜ ์„ฑ๋ณ„์ด ๋Œ€์‘์ „๋žต์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ
[์‚ฌํšŒ] ๊ฐœ์ธ์˜ ์‚ฌํšŒ์  ์š”์†Œ๋“ค์ด ๊ฒŒ์ž„ ์ˆ˜ํ–‰์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ ๋ถ„์„
[์‚ฌํšŒ] ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ๊ทœ์ œ์™€ ์ฒญ์†Œ๋…„์˜ ์‹œ์„ 
[์‚ฌํšŒ] ์‚ฌํšŒ๊ทœ๋ฒ”๊ณผ ํฌ๋ฆฌํ‹ฐ์ปฌ ๋งค์Šค๊ฐ€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ์ด์šฉ์ž์˜ ๊ตฌ์ „์˜๋„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
[์‚ฌํšŒ] ์‚ฌํšŒ๋ถˆ์•ˆ ํ™˜๊ฒฝ ์† MMORPG ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์œ„ํ•œ ์†Œ์…œ UX ๋””์ž์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ
[์‚ฌํšŒ] Parasocial Relationships in Social Contexts: Why do Players View a Game Character as Their Child?